Difference between revisions of "ReNamer:Rules:Translit"

From den4b Wiki
Jump to navigation Jump to search
(navigation)
Line 113: Line 113:
  
 
From now on, the new map will also be available as "standard".
 
From now on, the new map will also be available as "standard".
 +
 +
[[Category:ReNamer]]

Revision as of 15:54, 21 September 2010

TranslitRule.png

This rule transliterates one alphabet into another. Its main goal is to transliterate Non-English characters from different languages into their English/Latin representation. For example, the German character ü can be transliterated to ue (the name Müller can be also written as Mueller).

This rule uses transliteration maps (explained below).

Transliteration maps

To transliterate, we create a pair of equivalent characters, like this: ü=ue

(Note that the right side of this equation has two characters. Any number of characters may be placed on both sides of the equation.)

We need several such equivalent character pairs to convert one language into another. The entire set is called a transliteration map. (This is really some kind of a find-and-replace rule.)

ReNamer has several such built-in maps. Each map is named after a language (the second language in all maps is English).

Each map can be used in both directions (e.g. French-to-English or English-to-French.)

When you start up the Translit Rule, its window does not show any maps. You are free to do any of the following:

  1. Use any of the built-in maps (and use it in forward or reverse direction)
  2. Create your own map and use it.
  3. Edit a built-in map first, and then use it.

Let us see how to do this.

Automatic case conversion

Translit rule does automatic case conversion with an algorithm adopted specifically for transliteration. Translit rule discard the case on the input, i.e. "A=B" is same as "a=b". Case is decided upon case of the input fragment. Multiple character fragments are treated as part of words, with their case decided based on the case of letters around them.

The logic for the case conversion is as follows (ReNamer Beta from 23 Aug 2009):

set OUTPUT-PART to lower case
if first letter in INPUT-PART is upper case then
  if length of OUTPUT-PART bigger than 1 then
    if next letter in original name is upper case then
      convert whole OUTPUT-PART to upper case
    else
      convert only first letter in OUTPUT-PART to upper case
  else
    convert whole OUTPUT-PART to upper case

Using a built-in transliteration map

To select any of the built-in maps, press the TranslitMapsButton.png button. A list of available transliteration maps pops up:

TranslitMenu.png

Click on the desired transliteration map. As an example, let us click on the French (to English) transliteration map.

The Rules window changes immediately to show the French characters and their English equivalents.

TranslitRuleExample.png

You can edit any of the entry in this list, add new entries, or delete any of the entries.

Note that such editing does not alter the saved version of the map. (The map is edited just for a one-time use. So, if you select the same Translit map again, ReNamer will load the original version, not the edited version.) We will see how to edit and save a map later.

Next, select the rule's parameters as shown below:

Parameter Details
forward This is transliteration from-left-to-right direction, as defined in the map.
backward This is transliteration from-right-to-left direction, as defined in the map.
skip extension If this check box is selected, the extension will be ignored by the rule.

Finally, press the AddRuleButton.png button to add the rule to the stack.

Making your own transliteration map

Click in the Translit Alphabet window, and start entering your custom alphabet.

Transliteration alphabet consists of two equivalence parts (or a couple), which are entered one per line and two parts separated with "=" (equal sign). Alphabet should not contain spaces and should have case discarded (case is adjusted automatically). Also, make sure to put couples which contain greater number of characters at the top, so they will get processed first and will not get processed partially by shorter representations. Below is a simple example:

щ=sh
ю=yu
я=ya
ь='
э=e

After entering all such transliterations, press the AddRuleButton.png button to add the rule to the rule-stack.

Note that this rule is not saved yet (it was just composed for a one-time use). The following topic shows how to save a map.

Saving a transliteration map

To save a newly composed Transliteration rule,

  1. Press the TranslitMapsButton.png button.
    A menu pops up.
    TranslitMenu.png
  2. Select the last option (Save Translit...).
    A window pops up, as shown below:
    SaveTranslitMapDialog.png
  3. Enter a new name for the map and press OK. The new map is saved.

The process of saving an edited Transliteration map is similar. The only difference is that the Save Translit window (see above) shows the current map's name. You can press OK to save the changes you've just made, or enter a new name to create a new translit map for the edited version of the current map.

The new map's name is added to the map list.

From now on, the new map will also be available as "standard".