Difference between revisions of "Shutter:Logic"

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(Created page with 'Logic defines the behaviour of events which will cause actions to be triggered. * '''ALL''' - All events must be in triggered state together, monitored continuously. * '''AND'''…')
 
 
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Logic defines the behaviour of events which will cause actions to be triggered.
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{{Up|Shutter}}
  
* '''ALL''' - All events must be in triggered state together, monitored continuously.
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When you add multiple [[Shutter:Events|events]] to Shutter, their interrelationship becomes important. The [[Shutter:Actions|Actions]] are executed only when the relationship between the specified events is satisfied.
* '''AND''' - Every event must be triggered once, independently of each other.
 
* '''OR''' - Any event must be triggered once.
 
* '''1BY1''' - Each event must be triggered once, one after another.
 
  
If you are not sure which logic to choose, simple use the default "'''ALL'''" logic which normally satisfies most used scenarios.
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You can set any of the following relationships between the events:
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*'''ALL''' - All events must be in triggered state together, monitored continuously.(This is the default choice)
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*'''AND''' - Every event must be triggered once, independently of each other.
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*'''OR''' - Any event must be triggered once.
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*'''1BY1''' - Each event must be triggered once, one after another.
 +
 
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If you are not sure which logic to choose, simply use the default "'''ALL'''" logic which normally satisfies most scenarios.
 +
 
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[[Category:Shutter]]

Latest revision as of 11:36, 21 September 2010

Arrow Return.png Shutter  

When you add multiple events to Shutter, their interrelationship becomes important. The Actions are executed only when the relationship between the specified events is satisfied.

You can set any of the following relationships between the events:

  • ALL - All events must be in triggered state together, monitored continuously.(This is the default choice)
  • AND - Every event must be triggered once, independently of each other.
  • OR - Any event must be triggered once.
  • 1BY1 - Each event must be triggered once, one after another.

If you are not sure which logic to choose, simply use the default "ALL" logic which normally satisfies most scenarios.