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This rule uses Pascal Script programming engine with syntax and conventions similar to Delphi/Pascal. ReNamer comes with some preloaded scripts. We will see how to use them, and how to add a new script.

Using a ready script

  1. Click on the ScriptsButton.png button (located just below the Configuration pane).
    A list of scripts appears.
  2. All available scripts are listed above the line. Click on any script to load it into the Configuration pane.
  3. Edit the script if required
  4. Press AddRuleButton.png button to add the script to the rule stack.

Alternatively, you can drag and drop an existing file from your desktop of favourite explorer straight into the script window.

Hold SHIFT key when opening a new script to insert it into the current script at the cursor position, instead of completely replacing the current script. This can be useful when you store your commonly used functions in separate script files, and with this feature they can be easily merged into the current script.

Borrowing readymade scripts

Even if you do not know how to write a script, you can easily use scripts written by others.

There are two sources of such readymade scripts:
1. The Scripts repository
2. The User Forum

Search for a suitable script.

Some of these scripts have embedded comments about how to customize the script. If you cannot find a suitable script, you can request other users to write the script for you (or customize an existing script).

TIP: If you are looking for scripts only, try to use begin or end words in your search phrase as these are the words that are present in every single script.

Once you find such a script, follow these simple steps:

Step Details
1 Copy the script

Copy the script from the forum (ensure that nothing is left out).

2 Clear the ReNamer's Configuration pane

Open the Pascal Script Rule in ReNamer. Select the three lines you see in the Configuration pane, and press DEL or paste the script while these lines are selected.

  • The three lines already provided in the window are meant to begin a script from scratch; but since you are pasting a ready-made script, they must be removed first, otherwise they will interfere with your script.
3 Paste the script into ReNamer pane

Use the CTRL+V shortcut or right-click and select Paste.

4 Compile the script

Press the TryToCompileButton.png button.

  • In case some error comes up, the error message will identify the line number of the faulty statement.
    You can try and troubleshoot the problematic statement in the script using the GotoButton.png button.
    ReNamer opens a window like this:
    Now enter the line number in the window and press OK. It takes you to the faulty statement.
    Try to edit the statement and compile the script again.
    (Note that if the script compiles successfully, the GotoButton.png button is not required at all.)
5 Saving the script and giving it a name:

The save button is hidden under the scripts menu. So first click on the ScriptsButton.png button. It pops up a window like this:


Note that all the existing scripts are listed here. (When you save the new script, it will also be added to this list.)

Select the Save script... option (at the very bottom of the menu). Another window pops up.


Enter a name that suggests the function of your script. Press OK. The new name is added to the list of scripts. Now use it as described above.

Writing your own scripts

To write your own scripts, you must have knowledge of Pascal script. Learning Pascal script is easy. Refer to the Pascal Script section.

Here, we will assume that you already know how to write pascal scripts.

The step-by-step procedure is as follows:

  1. Click in the Configuration pane and enter the script directly. (You can also copy it from anywhere and paste it into the pane by pressing CTRL+V. Or right-click in the pane and select the Paste option from the context menu.)
  2. Compile the script by pressing the TryToCompileButton.png button located below the Configuration pane.
    • If an error message comes up, troubleshoot the script. The fault message usually includes the line number of the problematic statement in the script. Press the GotoButton.png button and enter that line number to locate the faulty statement quickly. Then correct the errors and press the TryToCompileButton.png button again. Repeat this till a Compiled successfully! message pops up.
  3. Now you can add the script as a rule by pressing AddRuleButton.png button or save it for later use.
  4. To save the script press the ScriptsButton.png button. A list pops up:
  5. Click on the Save Script...(the last option in the list). Now this script is added to the list (it appears above the line in the list).
    • Now you can use that script as described above.